Rodney, at the moment I don't know wiether to kiss you or kick you... assuming you dont think the latter would be treasonous. Per your instructions, I have taken command of the 2nd, 4th, and 8th divisions, as well as the 4th fleet, and have secured a beachead on the planet of Nueva Terra with the express purpose of putting down the rebellion.
Once on the planet, however, these scum have unveiled yet another weapon in their war against us. They call it the Reeves, but my men call it silent death. Quite simply put, this machine of theirs can, under a skilled pilot, outfight anyone piloting less than a Marshal or custom built mecha!
The main weapon of this monstrosity is a heavy cannon lovingly dubbed by the rebels the Flug gun. This weapon fires high impact flechettes capable of damaging every component of a mecha at once, and with a good hit can even damage the highly refined armor that we use to protect our field commanders. To this, they have added a pair of launchers carring their dammed Shield II missles, capable of obscuring large areas of the battlefield as well as their doubly dammed Gladius FASCAM missles. An armor piercing sword carried in a shield binder completes the offensive armament.
In defense, these rebels are equally tenacious. They have found a way to completely cloak their mecha, in addition to giving it armor protection equal to that of a Marshall. Its large shield allows it to hunker down behind it and protect itself from even blast radius munitions, while its environmental protection allows it to strike and then retire into areas in which my troops cannot pursue.
The hastly introduced helms of their mecha have become standard on this model, mounting a powerfull spotting radar, and the rest of its sensor package is easily the equivalent of those fielded on our best models. In addition, these mecha carry ejection seats which our Sniper mecha do not, as well as a wide range of options designed to improve operator efficency. Fortunatly, they do not appear to be fielding AI units to assist in the pilot's workload.
This mecha is fast, capable of sustained flight, unlike any mecha in our inventory. They have also added manuver verniers and an increadibly oversized powerplant, making it more nimble than any of the mecha in our inventory. The only bright spot that I can see is that the cost of such a unit must mean that they cannot produce a great number of them, yet these scum operate their units aggressivly. The Mech can be reloaded in the field without any special equipment, allowing these units to operate with greater freedom from the army support echelon. Accordingly, instead of using these units as scouts, the ANA rebels have taken to using them as commando units.
Never operating in more than platoon strength, and often alone, these mecha will creep into range of rear area forces and unleash a devestating attack, then engage their cloaks and vanish into this harsh wilderness. Often, the first clue a formation has that it is under attack is when the first shells strike.
Cousin, I beg of you... We must find a way to neutralize these superweapons, or even I cannot guarentee the pacification of this planet and the return of the rightfull order.
Lenny.
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Name:
RIMS-06 Reeves
Total Cost: 1206 cp
Maneuver Value: -2
" Pool Bonus: 100 %
Tonnage:
51.3 tns
Ground MA: 6
Flight MA: 10
Servos:
Location Class Space Used Kills Cost
Armour Type Absorp DC Cost
Torso LH
14 14 14 14
8 LH 0
8 30
Head MH
8 8 8
8 8 LH
0 8 24
R Arm LH
8 8 8
8 8 LH
0 8 24
L Arm LH
8 8 8
8 8 LH
0 8 24
R Leg LH
8 8 8
8 8 LH
0 8 24
L Leg LH
8 8 8
8 8 LH
0 8 24
Backpack LH 14
14 0 7
8 LH 0
8 23
Cost: 173 cp
Weight: 55 tns
Weapons:
Name WA Rng Dam
Sht Kls Loc CP Eff
Spc TotCst Spec
Flug gun +1 12 10
10 Torso 16.8 5.1 10
21.9
Ammo
20 3.4 Torso 16.8 0
3.4 16.8 Flechette
Pilum AMS +1 1 1
1 L Arm 3.4 0
3.4 3.4 Anti Missle only BV 8
Ammo
46 1.6 L Arm 1.6 0
1.6 1.6
Shield II Missile
0 8 5 2
1 R Leg 5 0
5 5 BR=3,Smoke,Scatter
Gladius FASCAM Missile
0 8 5 3
1 L Leg 6.6 0.3 6
6.9 BR=2,Fuse
Vibra-Sword 0 0 5 N/A
5 Binder 5 0
5 5 Armor Piercing
Hand (X2) 0 0 1
N/A 1 E Arm 2
0.5 0 5
Quick, Handy
Cost: 65.6 CP
Weight: 12.5 tns
Sensors:
Type Location Range
Comm Kills Cost Effic. Spaces F.Cost
Main Head
50 Plnt 4 32
0 1
32
ASP Head
10 0
2 10
Marine Head
2 0 1
2
R/R Anlyzr Head
5 0 1
5
Res. Enhnc Head
6 0 1
6 X64 Audio & Video
Targ. Anlyz Head
5 0 1
5
ECM R Arm
6 15 0
6 15 All modes @ Lvl 4
Cost: 75 cp
Weight: 5 tns
Movement Systems:
Type MA
Location Kills Cost Sp. Effic. Space Final
Cost
Thrusters 8 POD
14 16.79 1.5
14 18.3
Cost: 18.3
Powerplant Source Explos. Save
MV MA M-Pool Cost
Spchd Cool Fusion
1 +2 +2
0 x0.3
Control System M-Pool
Cost
Virtual, A, H +33%
x0.05
Hydraulics Space
+Melee Dmg Lift Cost
Normal
0 0
0 0
P+C+H Cost Multiplier: x0.35
P+C+H M-Pool Bonus(+%): 33 %
Other Multiplier Systems:
System Cost
Space Special
Active Cloak X1.0
0 Active, Pulse, Combat, Beam, Fire
Control
Stealth x0.2
0
Env. Prot x0.2
0 Arctic, Desert, Marine, Space
Man. Vern. x0.1
5 +1 MV
ACE
x0.1 0
+67%
Total "Other" Multiplier: x1.6
Total "Other" M-Pool Bonus(+%): 67 %
Other Non-Multiplier Systems:
System Spc
Effic. Cost Location Notes
Micromanipulr 1 0
1 R Arm
Mil Kit 1
0 2 R Arm
Bogg Spray 1
0 3 L Arm
Slick Spray 1
0 3 L Arm
Ejection Seat 0 0
1 Head
Option pack 2 0 0
1
ACL w pager, Liftwire, spotlight
Cost: 11
Weight: 0
Shields:
Location Class Type DA SP DC
Absorp. Space Sp.Eff. F.Cost Notes
L Arm LH Std
0 8.3 8 0
1 0 36.3
5 sp Binder
Command Armor:
Location Class Type SP DC Absorp.
Space B.Mod Cost Notes
Head AH Beta
4 4 0
4 0 27
Spotting Radar
Cost: 27
Weight: 2 tns
Final costs:
Cost (w/o Multipliers): 406
Base Weight: 77
Fuel Weight: 5
New Weight: 82
Base Cost:
Cost (after Multipliers): 1198
Efficency ( 30 tons):
60
Cost (w/Efficency, links): 1258
Final Weight: 51
Remote Cost (Total for All): 0
Command Armour Cost:
Included in cost
Scale: 1/1
Scaled Cost: 1258
Scaled Weight: 51
(w/Command Armour):
Notes:
Military Kit - Contains basic camp equipment and tools to make
Mecha sized foxholes and booby traps.
Cost / Weight of command armor included in Multipliers
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