At this time, the newly fielded support unit of the Renegade Rutgers Industries is possibly the most versitle mecha on the battlefield. Designed as a support mecha commanded by NCO's, its large number and variety of missles give it a firepower unmatched by the Grenadier. However, the same missiles represent the most glaring weakness of the design... It is not capable of operations for extended periods without extensive re-supply.
The Roman's primary offensive punch comes from 8 'Javlin' missles stored in the chest. These long range, heavy missles are the most destructive ever fielded by any side, capable of taking out the reactive shielding of a Marshal. Nor did the designers stop there. Stored in the right leg are 5 Sunburst missiles, capable of illuminating the battlefield. In the Left are 2 Shield missles, each capable of obscuring an area 350 meters in diameter with an opaque anti lazer aresol capable of stoping the Hellfire MFL suite. The weapon suite is rounded out with 3 Gladius FASCAM missles, capable of laying a 250 meter minefield with enough power to degrade the advanced armor on Grenadier and Marquis class designs.
In addition, the Roman carries a powerful electronics suite mounted in its right arm, capable of generating enough power to cover its squad mates. It is further protected by refined armor of a type similar to that mounted on Marquis class officer unit, as well as a Pilum AMS. The Pilum is a projectile based system, capable of knocking out more missles than any AMS system used by our military. It is not known how much ammo can be stored for the weapon, but reports indicate that forces that have met Romans in battle have yet to see one run out of ammunition for it.
Probobly the most unsettling rumors are those that Rutgers is designing field improvment packages for this unit. These packs are mounted to a modular fiting on the back of the unit in order to expand the capabilites of the unit. We have not yet been able to confirm these rumors, but assuming that they are correct, we believe that their first priority would be to deploy units to carry additional ammuntion, sensors, or to provide jump capability. Given the probable increase in lethality of the unit if Rutgers is able to carry through on this project, it is MIA's recommendation that the location of the factory that is producing these units be found and eliminated as a highest priority!
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Name: RIMN-04
Roman
Total Cost: 343 cp
Maneuver Value: -4
" Pool Bonus: 33 %
Tonnage: 51 tns
Ground MA: 5
Flight MA: 0
Servos:
Location Class Space Used Kills Cost
Armour Type Absorp DC Cost
Torso MW
12 12 12 12
7 Beta 0
4 22.5
Head MW
6 6 6
6 7 Beta
0 4 16.5
Arm (x2) MW 7
7 7 7
7 Beta 0
4 17.5
Leg (x2) MW 7
7 7 7
7 Beta 0
4 17.5
Cost: 109.0 cp
Weight: 48.0 tns
Weapons:
Name WA Rng Dam
Sht Kls Loc CP Eff
Spc TotCst Spec
Javlin 0 14
15 8 8 Torso 12
0 12 12
Sunburst 0 7
4 5 1 R Leg
3 0 3
3 Flare, BR=1
Shield 0 8
5 2 1 L Leg
5 0 5
5 Smoke, Scatter, BR=3
Gladius 0 8
5 2 1 R Leg
4.4 0.2 4 4.6
BR=2, Fuse
Gladius 0 8
5 1 1 L Leg
2.2 0.1 2 2.3
BR=2, Fuse
Pilum AMS 2 0 1
1 L Arm 4.5 0
4.5 4.5 BV=8, AM Only
Ammo
33 1.5 L Arm 1.5 0
1.5 1.5
VibraSwd 0 0
5 inf 5 Bind 5
0 5 5
Armor Piercing
Hands (x2) 0 0 1
inf 1 E Arm 2
0.5 0 5 Handy, Quick
Cost: 42.9 cp
Weight: 11 tns
Sensors:
Type Location Range
Comm Kills Cost Effic. Spaces F.Cost
Main Head
15 1500 2 9
0 1
9
Marine Head
2 0 1
2
ASP Head
10 0
2 10
ECM R Arm
4 20 2
4 22
Cost: 43 cp
Weight: 3 tns
Powerplant Source Explos. Save
MV MA M-Pool Cost
Overch Cool Fusion
1 +1 +1
0 0.15
Control System M-Pool
Cost
Virutual, A,H
33% 0.05
Hydraulics Space
+Melee Dmg Lift Cost
Normal
0 0
0 0
P+C+H Cost Multiplier: x0.2
P+C+H M-Pool Bonus(+%): 33%
Other Multiplier Systems:
System Cost
Space Special
Env. Prot x0.2
0 Arctic, Desert, Space, Marine
Total "Other" Multiplier: x0.2
Total "Other" M-Pool Bonus(+%): 0
Other Non-Multiplier Systems:
System Spc
Effic. Cost Location Notes
Bogg Spray 1
0 3 R Arm
Slick Spray 1
0 3 R Arm
Storage Mod 1
0 1 R Arm
Escape Pod 1
0 2 Head
QC Mount 0
0 1 Torso
Option Pack 0
0 1 ACL, Liftwire, Stereo,
2 spotlight
Cost: 10 cp
Weight: 0
Shields:
Location Class Type DA SP DC
Absorp. Space Sp.Eff. F.Cost Notes
LA MW
STD 0 7.5 4 0
1 0 24.8
5 binder space
Final costs:
Cost (w/o Multipliers): 231 cp
Base Weight: 61 tns
Fuel Weight: 0 tns
New Weight: 61 tns
Base Cost: 231 cp
Cost (after Multipliers): 323 cp
Efficency ( 10 tons):
20 cp
Cost (w/Efficency, links): 343 cp
Final Weight: 51 tns
Scale: 1/1
Scaled Cost: 343
Scaled Weight: 51 tns
Notes:
Backpacks:
option 1: Flight. MW pod w 7sp DC4 armor. MA 7 thrusters.
6 tns, 53.2 cp
option 2: Sea. MW pod w 7sp DC4 armor.
MA 21 Hydrjets. 6 tns, 73.8 cp
Option 3: Storage MW Pod w 7sp DC4 armor. 12 spaces, 6tns
6 tns, 33.0 cp
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