About 5 years ago, operations against a particularly rebelous frontier colony revealed to FIST planners a tactical gap in their arsnenal. This weakness was that there were no units capable of stealthy operations behind enemy lines capable of gathering inteligence or performing commando operations.
In order to address this weakness, a crash program was implemented to develop a mecha to fill this new role. Desginated the Sniper, in order to speed production and simplify supply lines, FIST designers adapted the Marquis officer suit for the task. With its Ranger high powered lazer and extensive sensor suites, it was only needed to add additional cammoflauge systems to field a very effective commando type unit. These additions are an anti radar stealth finish as well as active cloaking including fire control modifications, allowing the Sniper to attack from cover without revealing itself. In addtion, its Jump jets allow the mecha to speed away from the site of an attack before the enemy has realized what happened. In addtion, the installation of a Mil equipment pack pluss chemcial sprayers in its right arm allow it to hastly construct booby traps to deter pursiut, or hiding places from which to defeat even ASP grade sensors.
In addition to comando like duties, the Sniper functions as a scouting mecha, using its enhanced sensors and cloak to find and direct FIST forces onto the target. Because of this, Every Batallion normaly fields one Company of Snipers in addition to its other forces. These units are often deployed at the squad or fire team level to individual companies or platoons. Due to the high per unit costs, Snipers are piloted by already acomplished senior NCO's with exceptional abilities in mecha operation. If attacked by one, take cover and use your scouts to locate it before deploying the Militia's similarly equiped Rifleman to eliminate it. If faced one on one, one's best bet is to take an aimed shot at the head, where 90% of the equipment that makes the mecha so leathal is located.
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Name: IMS-12
Sniper
Total Cost: 557 cp
Maneuver Value: -3
" Pool Bonus: 100
Tonnage: 59 tns
Ground MA: 4
Flight MA: 7
Servos:
Location Class Space Used Kills Cost
Armour Type Absorp DC Cost
Torso MW
12 12 12 12
7 Beta 0
4 22.5
Head LH
7 7 7
7 7 Beta
0 4 17.5
Arm (X2) HS 6
6 6 6
7 Beta 0
4 16.5
Leg (X2) MW 7
7 7 7
7 Beta 0
4 17.5
Cost: 108 cp
Weight: 43.5 tns
Weapons:
Name WA Rng Dam
Sht Kls Loc CP Eff
Spc TotCst Spec
Ranger L +1 13 10 inf
10 T 15 1.5
12 16.5
E-Phalanx +1 8 4
inf 4 LA 6
1 4 7
Anti Missle Only
Shieldbustr+1 0 5
5 1.3 B 4
0 4 4
EMW, Rechargable
Hand (x2) 0 0 1
inf 1 EA 2
0 1 4
Cost: 31.5 cp
Weight: 8 tns
Sensors:
Type Location Range
Comm Kills Cost Effic. Spaces F.Cost
Main Head
30 3000 2 22
0 1
22
ASP Head
10 0
2 10
R. Enhnc Head 64x
6 0 1
6 Audio & Visual
R/R Anlyz Head
5 0 1
5
Marine St Head
2 0 1
2
ECM RA
6 1 2
7
Cost: 52
Weight: 3 tns
Movement Systems:
Type MA
Location Kills Cost Sp. Effic. Space Final
Cost
Thruster 7 Leg
9 17
4 9
21
Cost: 21
Powerplant Source Explos. Save
MV MA M-Pool Cost
Ovch HOT Fusion
5 +1 +1
+33 x.15
Control System M-Pool
Cost
Reflex Armord, H +67
x0.1
Hydraulics Space
+Melee Dmg Lift Cost
Normal
0 0
0 0
P+C+H Cost Multiplier: 0.25x
P+C+H M-Pool Bonus(+%): 100%
Other Multiplier Systems:
System Cost
Space Special
Stealth x0.2
0
Cloak x0.6
0 Active, Fire control
Env. Prot. x0.2
0 Arctic, Dessert, Space, Marine
Man. Vern. x0.1
5 2.5 E Leg, +1 MV
Total "Other" Multiplier: 1.1x
Total "Other" M-Pool Bonus(+%): 0
Other Non-Multiplier Systems:
System Spc
Effic. Cost Location Notes
Mil Pack 1
0 2 RA
Bogg Spray 1
0 3 RA
Slick Spray 1
0 3 RA
Cost: 8
Weight: 0
Shields:
Location Class Type DA SP DC
Absorp. Space Sp.Eff. F.Cost Notes
LA MW
STD -2 7.5 4 0
1 0
16.5 5sp Binder
Final costs:
Cost (w/o Multipliers): 216 cp
Base Weight: 59 tn
Fuel Weight: 6 tn
New Weight: 65 tn
Base Cost: 237 cp
Cost (after Multipliers): 557 cp
Efficency ( 0 tons):
0 tn
Cost (w/Efficency, links): 557 cp
Final Weight: 65 Tn
Scale: 1/1
Scaled Cost: 557 cp
Scaled Weight: 65 tn
Notes:
The Mil kit not only includes camping gear, but mecha sized tools
suitable for hasty creation of bunkers or mecha sized foxholes for concealment.
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