The IMO-07 Marquis is the standard FIST unit assigned to Platoon and Company commanders. It carries the heaviest beam weapon assigned to a Line unit, it's also one of the few FIST units equiped with jump jets, to allow the unit commander to move quickly amongst his subordinate units. Because of the high power of its main weapon and improved mobility, it is also the prefered unit of Aces not high enough in prestige or rank to aquire a custom designed mecha.
The high power of the Ranger Lazer made the Multiple functions of the Hellfire weapon system impractical, forcing the addition of a secondary Anti missile weapon. With the addition of the heavier sensors suite required by FIST doctrine for officer grade units, even the larger head module didn't have enough room for all the equipment, forcing the removal of the ejection system. While initaly very unpopular because of this fact, FIST doctrine of placing Officer units behind their companies and using their heavier sensors to pick out targets has minimized this defect, as well as the ECM carried by the unit.
Unlike the main body units, Marquis are issued to a specific officer, and remains with him when transfered to another posting. Because of this, and the myriad of postings to which an officer can be placed, the Marquis carries a wide array of environmental protections. Also, because FIST officers are often low ranking nobles, special emphasis was placed on providing for creature comforts, carrying a camp kit that provides a comfortable climate controled tent, collapsable furniture, and food storage and preparation facilities. It does not however, provide for the servants to operate them, forcing the officer to either 'hire' local talent or fend for himself.
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Name: IMO-07
Marquis
Total Cost: 331 cp
Maneuver Value: -5
" Pool Bonus: 67%
Tonnage: 65 tns
Ground MA: 4
Flight MA: 7
Servos:
Location Class Space Used Kills Cost
Armour Type Absorp DC Cost
Torso MW
12 12 12
12 7 Beta
0 4 22.5
Head LH
7 7 7
7 7 Beta
0 4 17.5
Arm (x2) HS 6
6 6 6
7 Beta 0
4 16.5
Leg (x2) MW 7
7 7 7
7 Beta 0
4 17.5
Cost: 108 cp
Weight: 43.5 tns
Weapons:
Name WA Rng Dam
Sht Kls Loc CP Eff
Spc TotCst Spec
Ranger Lsr +1 13 10 inf 10
T 15 1.5 12
16.5
E-Phalanx +1 8 4
inf 4 LA 6
1 4 7
Anti Missle
Shieldbstr +1 0 5
5 1.3 B 4
4 4 Rechargeable
Hand (x2) 0 0 1
inf 1 EA 2
0 1 4
Quick, Handy
Cost: 31.5 cp
Weight: 8 tns
Sensors:
Type Location Range
Comm Kills Cost Effic. Spaces F.Cost
Main Head
30 3000 2 22
0 1
22
ASP Head
10 0 2
10
R. Enhc. Head 64x
6 0 1
6 Audio&Visual
R/R Anlyz Head
5 0 1
5
Marine Head
2 0 1
2
ECM
RA
4 10 0
4 10 All modes @
3
Cost: 55 cp
Weight: 3 tns
Movement Systems:
Type MA
Location Kills Cost Sp. Effic. Space Final
Cost
Thruster 7
Leg 4.5 9.5
2.5 4.5
24
Cost: 24 cp
Powerplant Source Explos. Save
MV MA M-Pool Cost
Std. Cold Fusion
1 +0 +0
0 x0
Control System M-Pool
Cost
Reflex, Head
+67 x0.1
Hydraulics Space
+Melee Dmg Lift Cost
Normal
0 0
0 0
P+C+H Cost Multiplier: 0.1
P+C+H M-Pool Bonus(+%): 67%
Other Multiplier Systems:
System Cost
Space Special
Env. Prot x0.2
0 Arctic, Dessert, Space, Marine
Manuver Vern. x0.1 5
2.5 e Leg +1 MV
Total "Other" Multiplier: 0.3
Total "Other" M-Pool Bonus(+%):
Other Non-Multiplier Systems:
System Spc
Effic. Cost Location Notes
Camp Pack 1
0 2
RA Everything to camp in comfort
Cost: 2
Weight:
Shields:
Location Class Type DA SP DC
Absorp. Space Sp.Eff. F.Cost Notes
LA MW
STD -2 7.5 4 0
1 0 16.5
5 spc Binder
Final costs:
Cost (w/o Multipliers): 237 cp
Base Weight: 59 tn
Fuel Weight: 6 tn
New Weight: 65 tn
Base Cost: 237 cp
Cost (after Multipliers): 331 cp
Efficency ( 0 tons):
0
Cost (w/Efficency, links): 331
Final Weight: 65
Scale: 1/1
Scaled Cost: 331 cp
Scaled Weight: 65 tns
Notes:
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